The starting hand

Imagine you are South with this thirteen-tile hand: 2-3 of characters, 5-7 of characters, 3-4-5 of dots, 8-8 of dots, 6 of bamboo, 9 of bamboo, a North wind and a white dragon. Nothing is complete except the dot run, but there are several partial sets.

The first job is to decide what is useless. The North wind and white dragon are single honours with no partner; the 9 of bamboo is a terminal with no neighbours. These are the first discards.

Two of CharactersThree of Characters
Five of CharactersSeven of Characters
Three of DotsFour of DotsFive of Dots
Eight of DotsEight of Dots
Six of BambooNine of Bamboo
North WindWhite Dragon
South's opening hand: one complete run, a pair, and several partial sets.

The middle turns

On the first turns you draw a 4 of bamboo and a 6 of characters, discarding the North wind and white dragon. The 6 of characters fills the gap between 5 and 7, completing a run. Then the player on your left discards a 5 of bamboo — you call chow to make 4-5-6 of bamboo and discard the 9 of bamboo.

Now your hand is 2-3 of characters, 5-6-7 of characters, 3-4-5 of dots, 8-8 of dots and the exposed 4-5-6 of bamboo. You are ready: either a 1 or a 4 of characters completes the 2-3.

Two of CharactersThree of Characters
Five of CharactersSix of CharactersSeven of Characters
Three of DotsFour of DotsFive of Dots
Eight of DotsEight of Dots
Four of BambooFive of BambooSix of Bamboo
Ready: the open 2-3 of characters waits on the 1 or the 4.

The winning tile

Two turns later you draw the 4 of characters yourself and declare a self-drawn win. Your hand is four runs and a pair — a "common hand" in Hong Kong scoring, worth one faan, plus one for self-draw. The other three players each pay you.

Two of CharactersThree of CharactersFour of Characters
Five of CharactersSix of CharactersSeven of Characters
Three of DotsFour of DotsFive of Dots
Eight of DotsEight of Dots
Four of BambooFive of BambooSix of Bamboo
The completed hand: four runs and the pair of 8-dots, finished by a self-drawn 4 of characters.

What to learn from it

Notice the pattern: discard isolated honours and terminals early, keep connected tiles, and aim for a two-sided wait (like 2-3 waiting on 1 or 4) rather than a single tile. The chow sped things up but cost the concealed bonus — a fair trade for a cheap, quick win.

With practice the same thinking happens almost automatically. Playing slowly through a few example hands like this one is time well spent.