A different kind of mahjong
American Mah Jongg shares tiles and the draw-and-discard rhythm with other styles, but its winning hands work differently. Instead of four sets and a pair scored by a points system, players must complete one of a fixed list of hands printed on a card issued each year by the National Mah Jongg League. If a hand is not on the card, it does not win.
That makes the game feel like a puzzle: you look at your tiles, compare them with the card, and choose a hand to aim for — then adjust as the tiles come in.
The equipment
An American set has 152 tiles: the three suits, winds and dragons, eight flowers (all interchangeable) and eight jokers. Each player uses a rack, and everyone needs a copy of the current card. Dice decide the dealer and where the wall is broken; the walls are nineteen stacks long.
In American terminology the suits are usually called dots, bams and craks, the white dragon is often called soap, and the dragons are matched to suits: red with craks, green with bams, white with dots.
How a game flows
After the deal, players do the Charleston — a structured exchange of unwanted tiles — and then play begins with East discarding. Players draw and discard, and may call a discard only to complete an exposure (a pung, kong, quint or larger group) or to win. Runs and pairs cannot be claimed for exposures.
When a player completes a card hand, they call "Mah Jongg", expose the hand and are paid its value. If the wall runs out without a winner, the game is a "wall game" and nobody pays.
Why people love it
American Mah Jongg combines strategy with social ritual. The yearly card keeps the game fresh, jokers keep it lively, and the Charleston gives every player a chance to improve a poor start. It is one of the fastest-growing styles in the world today.