The minimum

A minimum faan rule says a hand must reach a certain value to be allowed to win. With a three-faan minimum, a cheap hand of four chows is not enough by itself; players must build towards dragon pungs, half flushes, all pungs or other scoring elements. That makes the game more interesting but slower.

Home games often play with a lower minimum to keep hands flowing, especially with beginners.

Two of CharactersThree of CharactersFour of Characters
Five of DotsSix of DotsSeven of Dots
One of BambooTwo of BambooThree of Bamboo
Seven of DotsEight of DotsNine of Dots
North WindNorth Wind
Four chows and a pair: often worth just one faan — not enough under a three-faan minimum.

The limit

The limit (or "max") sets the most any hand can be worth. Limits keep a single lucky hand from deciding an entire evening and make stakes predictable. Common limits are eight, ten or thirteen faan.

Strategy under a minimum

With a minimum, players must plan for value from the start: keeping honour pairs, steering towards one suit, or holding concealed hands. Discards also become easier to read, because opponents' hands must contain scoring elements.

Agree before you start

Both numbers — along with the faan list and payment scale — should be agreed before the first hand. They transform the game more than any other rule.